I gave a talk yesterday at IndieCade 2014 about the state of SpyParty. It was titled “So, SpyParty, like, WTF?” There have always been a fair number of questions about the length of time the game is taking to develop, and how that impacts the impression people (and by “people”, I mean me & John, current and prospective players, and the press) have of the game, how I’m funding a game that takes this long to make, etc. I wanted to talk about these topics and how I see them.
Topics include:
- the various types of fatigue experienced by us developing the game, players hearing about and playing the game, and the press covering the game’s development
- financials, including some estimates of how much the game has cost to make so far1
- how much longer, what’s left to do, etc.
It was wide ranging, and I could have talked for hours about the past 5 years of my life, but I think it turned out okay and has some hopefully-useful information it.
Click here to view the embedded video.
- which I’m kind of in denial about